Fun CasinosHow Fun Casinos workTypes of EventsFund-Raising EventsFun Casino GamesPhoto GalleryFun Casino PricesContact Us for Fun Casino hire.

Here is an alphabetical list of games, from Baccarat through to Three card Brag poker
Baccarat / Punto Banco: Rules & How To Play
Played by James Bond 007 and numerous other film stars, both on and off screen. This is a very quick game to play, with very high stakes being both won and lost. 

The Basics

Baccarat or Punto Banco is usually played in a separate casino area.  The playing table is about the size of a craps table with three casino dealers and up to 12 or 14 players.  There are just two principal bets to make: banker or player - Banco or Punto, plus the rarely used Standoff.  Some casinos let the players deal the cards in turn and others have a casino dealer to deal the cards.  In online Baccarat the cards are dealt automatically by a virtual dealer.

Each player, including the player dealing, may bet on either Punto or Banco but it is customary for the dealer to bet on Banco.  Players may opt not to deal, passing the 'Shoe' to the next player.  The shoe remains with one player as long as the Bank wins.  If Punto wins, the shoe passes on to the next player.

Two hands are dealt and you bet which one will win, or that they will tie.  It is just like betting on Black or Red at roulette, and the payoff is even money, 1:1 (except for the standoff, which pays 8-1 or 9-1).  The only difference between the Banco and Punto bet is a win on Banco will cost you 5% commission or tax levied by the casino - the in-built advantage.  The reason for taxing the Banco is because it has been established that over an 8-deck cards play on average the Banco will win three to four hands more than the Punto.

Each hand consists of a minimum of two and a maximum of three cards.  The person dealing will put two cards, face down, tucked under the shoe, and give the player with the largest bet on Punto the other two cards, face down.  The Punto player then looks at the cards and gives them back to the player who is dealing.  Then the player who is dealing will turn over the cards of both hands while one of the casino dealers will announce the results and the winner.

If either hand has a total of 8 or 9 (nine is the highest), then it is called a 'Natural' and no more cards are dealt.  If it is not a natural, then depending on the value of each hand the casino dealer may instruct the card dealer to deal a third card.  The decision when to deal a third card follows precise set rules used by all casinos.

Once dealing is completed, the hand with the highest count wins.  The paying casino dealers will collect the losing bets first and then pay the winning ones.  The player who actually deals the cards is not responsible for the payouts.  He is just like any other player, playing against the casino.

The Rules

Baccarat is played from a six-deck or an eight-deck shoe.  All face cards and 10s have no value.  Cards less than 10 are counted at face value, Aces are worth 1.  Suits don't matter.  Only single digit values are valid.  Any count that reaches a double digit drops the left digit.  15 is counted as 5 and 25 is also counted as 5. 

To start, the players bet either on Banco or Punto or Standoff.  The card dealer gives two cards each; first to the player and then the banker.  The object of the game is to bet on the hand that you think will have the highest total value.

A third card may be dealt to either or both the player (Punto) and the bank (Banco) based on the following three-card-rules.  It is not necessary to learn these rules to play, they are compulsory decisions and therefore automatic.  Only on rare occasions a mistake is made:

Player's Third-Card-Rule

  • If either the player or the bank have a total of 8 or 9 on the first two cards no further cards are drawn.  The resulting hand is called a natural and the hand is over.
  • If the player's total is less than or equal to 5 the player's hand draws a third card.
  • If the player does not draw a third card, then the bank's hand stands on 6 or more and takes a third card on a total of 5 or less.  If the player does take a third card then the Bank's third-card-rule below will determine if the bank takes a third card.

Bank's Third-Card-Rule

  • If the bank's total is 2 or less then bank draws a card, regardless of what the players third card is.
  • If the banks total is 3 then the bank draws a third card unless the players third card was an 8.
  • If the banks total is 4 then the bank draws a third card unless the players third card was a 0, 1, 8, or 9.
  • If the banks total is 5 then the bank draws a third card if the players third card was 4, 5, 6, or 7.
  • If the banks total is 6 then the bank draws a third card if the players third card was a 6 or 7.
  • If the banks total is 7 then the bank stands.

House Advantage
Banker (Banco) 1.17%
Player (Punto) 1.36%
Tie (Standoff) 14.12% at 8:1 payout


Blackjack: Rules & How To Play

The Basics

The object of blackjack is to accumulate cards with point totals as close to 21 as possible without going over 21.  Face cards (Jacks, Queens and Kings) are worth 10 points.  Aces are worth 1 or 11, whichever is preferable.  Other cards are represented by their number.

If player and the House tie, it is a push and no one wins.  Ace and 10 (Blackjack) on the first two cards dealt is an automatic player win at 1.5 to 1, unless the house ties.  A player may stand at any time.

Playing Blackjack

To win you need to beat the dealer without busting.  You bust when your cards total to more than 21 and you lose automatically.  The winner is whoever has closest to a total of 21.  You reach 21 by adding up the values of the cards.

The blackjack table seats about 6 players. Either six or eight decks of cards are used and are shuffled together by the dealer and placed in a card dispensing box called 'Shoe'.

Before receiving any cards, players must place a wager.  Then the players are dealt two cards face up.  The dealer gets one face up, one face down.  Each player in turn either stays or takes more cards to try and get closer to 21 without busting.  Players who do not bust wait for the dealer's turn.  When all the players are done, the dealer turns up the down card.  By rule, on counts of 17 or higher the dealer must stay; on counts of 16 or lower the dealer must draw.

If you make a total of 21 with the first two cards (a 10 or a face and an Ace), you win automatically.  This is called 'Blackjack'.  If you have Blackjack, you will win one and one-half times your bet unless the dealer also has Blackjack, in which case it is a Push or a Tie (or a Stand-off) and you get your bet back.

The remaining players with a higher count than the dealer win an amount equal to their bet.  Players with a lower count than the dealer lose their bet.  If the dealer busts, all the remaining players win.  There are other betting options namely Insurance, Surrender, Double Down, Even Money and Split.

  • Insurance: side bet up to half the initial bet against the dealer having a natural 21 - allowed only when the dealer's showing card is an Ace.  If the dealer has a 10 face down and makes a blackjack, insurance pays at 2-1 odds, but loses if the dealer does not.
  • Surrender: giving up your hand and lose only half the bet.
  • Early Surrender: surrender allowed before the dealer checks for blackjack.
  • Late Surrender: the dealer first checks to see if he has blackjack. If he does, surrender is not permitted.
  • Double Down: double your initial bet following the initial two-card deal, but you can hit one card only.  A good bet if the player is in a strong situation.
  • Even Money: cashing in your bet immediately at a 1:1 payout ratio when you are dealt a natural blackjack and the dealer's showing card is an Ace.
  • Split Hand: split the initial two-card hand into two and play them separately - allowed only when the two first cards are of equal value.  Use each card as the start to a separate hand and place a second bet equal to the first.
  • Hard Hand: A hand without an Ace, or with an Ace valued at 1 is said to be Hard in that it can only be given one value, unlike a Soft Hand. (You can value an Ace 1 or 11 to suit you).
  • Soft Hand: A hand that contains an Ace counted as 11 is called a Soft hand.


Caribbean Stud Poker: Rules & How To Play

Game Summary

A casino table game based on the standard 5-card stud poker game played on a Blackjack-type table.  Some casinos also offer a progressive jackpot paid to high ranking hands.  This table game is played with one deck of cards.

Here the player competes against the dealer's hand.  Each player makes the opening bet called 'ante'. Players then have the option to bet $1.00 to participate in the progressive jackpot. Players win all or part of the progressive jackpot with a Royal Flush, Straight Flush, Four of a Kind, Full House or Flush.

Players place the opening bet 'ante'. Then the dealer deals in turn giving five cards each face down, including himself except for the dealer's fifth card, which is face up. After examining the cards, the player must decide on one of two options:

1. Either place a bet on the 'play' mark equal to the 'ante' amount and continue the game, or

2. Fold and withdraw from that round and forfeit the 'ante' wager.

Once all the players made their decisions, the dealer will open his or her cards. The dealer's hand must contain an Ace-King or better to qualify and challenge the players hands, otherwise the dealer folds and only the 'ante' wagers are paid, at 1:1 irrespective of ranking. The 'play' bet is returned to the player.

If the dealer's hand qualifies with an Ace-King or better, then the players cards are opened and compared against the dealer's. If the dealer's hand is better than the player's hand, then the player loses both, the 'ante' and 'play' wager.

If the player's hand is better than the dealer's, then the dealer pays the player for both wagers; the 'ante' and the 'play'. For the 'ante' the payoff is fixed at 1:1 irrespective of the hand ranking. For the 'play' wager the payoffs vary according to the ranking of each player's hand.

The payoffs may differ between casinos but basically they are as follows:

  • A Pair - Even Money
  • Two Pairs - 2 to 1
  • Three of A Kind - 3 to 1
  • Straight - 4 to 1
  • Flush - 6 to 1
  • Full House - 8 to 1
  • Four of A Kind - 20 to 1
  • Straight Flush - 50 to 1
  • Royal Flush - 100 to 1


Dice / Craps: Rules & How To Play

The Basics

Craps is one of the most exciting casino games. It is common to hear yelling and shouting at a craps table. It is played on a purpose-built table and two dice are used. The dice are made after very strict standards and are routinely inspected for any damage. As a matter of course, the dice are replaced with new ones after about eight hours of use, and casinos have implemented rules in the way a player handles them.

The player must handle the dice with one hand only when throwing and the dice must hit the walls on the opposite end of the table. In the event that one or both dice are thrown off the table, they must be inspected (usually by the stickman) before putting them back into play.

The craps table can accommodate up to about 20 players, who each get a round of throws or at 'shooting' the dice. If you don't want to throw the dice, you can bet on the thrower. Several types of bets can be made on the table action. The casino crew consist of a stickman, boxman and two dealers.

The first roll of the dice in a betting round is called the Come Out roll - a new game in Craps begins with the Come Out roll. A Come Out roll can be made only when the previous shooter fails to make a winning roll, that is, fails to make the Point or seven out.

A new game then begins with a new shooter. If the current shooter does make his Point, the dice are returned to him and he then begins the new Come Out roll. This is a continuation of that shooter's roll, although technically, the Come Out roll identifies a new game about to begin.

When the shooter fails to make his or her Point, the dice are then offered to the next player for a new Come Out roll and the game continues in the same manner. The new shooter will be the person directly next to the left of the previous shooter - so the game moves in a clockwise fashion around the craps table.

The dice are rolled across the craps table layout. The layout is divided into three areas - two side areas separated by a center one. Each side area is the mirror reflection of the other and contains the following: Pass and Don't Pass line bets, Come and Don't Come bets, Odds bet, Place bets and Field bets. The center area is shared by both side areas and contains the Proposition bets.

Pass bets win when the come out roll is 7 or 11, while pass bets lose when the come out roll is 2, 3, or 12. Don't bets lose when the come out roll is 7 or 11, and don't bets win when the come out roll is 2 or 3. Don't bets tie when the come out roll is 12 (2 in some casinos; the 'Bar' roll on the layout indicates which roll is treated as a tie).

Various Bets You Can Make

Pass Line Bet - You win if the first roll is a natural (7, 11) and lose if it is craps (2, 3, 12). If a point is rolled (4, 5, 6, 8, 9, 10) it must be repeated before a 7 is thrown in order to win. If 7 is rolled before the point you lose.

Odds on Pass Line Bet - After a point is rolled you can make this additional bet by taking odds. There are different payoffs for each point. A point of 4 or 10 will pay you 2:1; 5 or 9 pays 3:2; 6 or 8 pays 6:5. You only win if the point is rolled again before a 7.

Come Bet - It has the same rules as the Pass Line bet. The difference consists in the fact you can make this bet only after the point on the pass line has been determined. After you place your bet the first dice roll will set the come point. You win if it is a natural (7, 11) and lose if it is craps (2, 3, 12). Other rolls will make you a winner if the come point is repeated before a 7 is rolled. If a 7 is rolled first you lose.

Odds on Come Bet - Exactly the same thing as the Odds on Pass Line bet except you take odds on the Come bet not the Pass Line bet.

Don't Pass Line Bet - This is the reversed Pass Line bet. If the first roll of a dice is a natural (7, 11) you lose and if it is a 2 or a 3 you win. A dice roll of 12 means you have a tie or push with the casino. If the roll is a point (4, 5, 6, 8, 9, 10) a 7 must come out before that point is repeated to make you a winner. If the point is rolled again before the 7 you lose.

Don't Come Bet - The reversed Come Bet. After the come point has been established you win if it is a 2 or 3 and lose for 7 or 11. 12 is a tie and other dice rolls will make you win only if a 7 appears before them on the following throws.

Place Bets - This bet works only after the point has been determined. You can bet on a dice roll of 4, 5, 6, 8, 9 and 10. You win if the number you placed your bet on is rolled before a 7. Otherwise you lose. The Place Bets payoffs are different depending on the number you bet on. 4 or 10 will pay 9:5; 5 or 9 pays 7:5, and 6 or 8 pays 7:6. You can cancel this bet anytime you want to.

Field Bets - These bets are for one dice roll only. If a 2, 3, 4, 9, 10, 11, 12 is rolled you win. A 5, 6, 7 and 8 make you lose. Field Bets have the following different payoffs: 2 pays double (2:1) while 12 pays 3:1. Other winning dice rolls pays even (1:1).

Big Six, Big Eight Bets - Placed at any roll of dice these bets win if a 6 or 8 comes out before a 7 is rolled. Big Six and Big Eight are even bets and are paid at 1:1.

Proposition Bets - These bets can be made at any time and, except for the hardways, they are all one roll bets:

  • Any Craps: Wins if a 2, 3 or 12 is thrown. Payoff 8:1
  • Any Seven: Wins if a 7 is rolled. Payoff 5:1
  • Eleven: Wins if a 11 is thrown. Payoff 16:1
  • Ace Duece: Wins if a 3 is rolled. Payoff 16:1
  • Aces or Boxcars: Wins if a 2 or 12 is thrown. Payoff 30:1
  • Horn Bet: it acts as the bets on 2, 3, 11 and 12 all at once. Wins if one of these numbers is rolled. Payoff is determined according to the number rolled. The other three bets are lost.
  • Hardways: The bet on a hardway number wins if it's thrown hard (sum of pairs: 1-1, 3-3, 4-4...) before it's rolled easy and a 7 is thrown. Payoffs: Hard 4 and 10, 8:1; Hard 6 and 8, 10:1

House advantage
2 - 17%


Poker Dice International: Rules & How To Play
Game Summary
Poker Dice International is a casino bankers game. Combining elements of both craps and poker. Where five six sided dice are used to make poker hands. With different odds being paid on different results (hands) achieved.
The rules
A player (with all bets wagered) will roll all five dice simultaneously, hitting the backboard to validate a fair roll. The five upward facing sides of the dice will be used to decide the outcome of the throw. ie; five sixes facing upwards will be the resulting outcome of the throw. All five upward facing sides must be used to determine the result (none may be omitted to provide a lower result). Any ambiguity or cooked dice (not lying individually flat with only one directly upwards facing side) will result in a no roll, with no placed wagers being paid or taken.

The thrown result will fall into one of the following eight categories;

Odds Example of results
A pair of fours or lower 3 to 2 1,2,4,5,6 2,2,4,5,6
A pair of  fives or sixes 2 to 1 5,5,3,4,6 6,6,5,4,1
Two Pairs 3 to 2 1,1,3,3,5 5,5,6,6,1
Three of a kind 2 to 1 3,3,3,5,6 1,1,1,4,5
Full house 8 to 1 1,1,1,2,2 6,6,2,2,2
Straight 10 to 1 1,2,3,4,5 2,3,4,5,6
Four of a kind 17 to 1 6,6,6,6,1 4,4,4,4,1
Five of a kind 100 to 1 5,5,5,5,5 1,1,1,1,1

Only the winning result will be paid at the odds displayed. All other bets (except a Pair of 4's or lower) above or below the result will be neither taken nor paid, by the banker and now may be removed, changed or left unaltered by the player. For example, with a result of five, sixes rolled, all bets wagered on this result will be paid one hundred units for every unit wagered. All other wagers placed on a pair of 5's or 6's; two pairs; three of a kind; full house; straight and four of a kind will be left untaken and unpaid.

However if a result of a pair of 4's or lower is rolled, then all wagered bets on; a pair of  5's or 6's or any higher combination will all lose and be taken by the game banker. The pair of 4's or lower result is akin to a crap out result as used in craps/dice and effectively provides the house edge for the game banker. Players may however bet upon the result of a pair of 4's or lower, which when winning will be paid three units for every two wagered. However this is a one roll only wager and if the exact result is not produced, then the wager is taken by the game banker.

When the player rolling the dice rolls a result of,  a pair of 4's or lower and when all wagers have been settled, the dice are passed to the next player, who will continue to roll the dice, until a result of a pair of 4's or lower is rolled. This process of passing the dice continues repeatedly, giving all players the option of rolling the dice or declining and passing the dice to the next player.

The five dice may be rolled from the players hand, a cup, an automatic dice tumbler or by a bird cage tumbler.

House advantage

2.3% to 29.3%, overall % of 8.49%


Roulette: Rules & How To Play

Roulette was first played in France back in the 17th century. It is now one of the most popular European gambling games and Monte Carlo in Monaco is a well known and famous casino center for playing roulette.

The Basics

Players, usually up to eight, play against the house represented by the croupier also called the dealer, who spins the roulette wheel and handles the wagers and payouts. The wheel has 37 slots - representing 36 numbers and one zero. In the USA, most roulette wheels have two zeros and therefore 38 slots.

Each player plays in different coloured chips so their bets don't get mixed up. At the end of play, if you won, you exchange back the coloured chips with cash chips. These are special chips with the value amount imprinted on them.  There are several denominations in various colours, which your dealer will explain to you.

To play roulette, you place your bet or bets on numbers (any number including the zero) in the table layout or on the outside, and when everybody at the table had a chance to place their bets, the croupier starts the spin and launches the ball.  Just a few moments before the ball is about to drop over the slots, the croupier says 'no more bets'.  From that moment no one is allowed to place - or change - their bets until the ball drops on a slot.  Only after the croupier places the dolly on the winning number on the roulette table and clears all the losing bets you can then start placing your new bets while the croupier pays the winners.  The winners are those bets that are on or around the number that comes up. Also the bets on the outside of the layout win if the winning number is represented.

The House Advantage

On a single zero roulette table the house advantage is 2.7%.  On a double zero roulette table it is 5.26% (7.9% on the five-number bet, 0-00-1-2-3).  The house advantage is gained by paying the winners a chip or two (or a proportion of it) less than what it should have been if there was no advantage.

The 'En Prison' Rule

A roulette rule applied to even-money bets only, and by some casinos (not all). When the outcome is zero, some casinos will allow the player to either take back half his/her bet or leave the bet (en prison = in prison) for another roulette spin. In the second case, if the following spin the outcome is again zero, then the whole bet is lost.

The 'La Partage' Rule

The la partage roulette rule is similar to the en prison rule, only in this case the player loses half the bet and does not have the option of leaving the bet en prison for another spin.  This refers to the 'outside' even-money bets Red/Black, High/Low, Odd/Even and applies when the outcome is zero. Both the La Partage and the En Prison roulette rules essentially cut the casino edge on the 'even-money bets' in half.  So a bet on Red on a single-zero roulette table with the la partage rule or the en prison rule has a 1.35% house edge and one on a double-zero roulette table has a house edge of 2.63%.

The Payouts

A bet on one number only, called a straight-up bet, pays 35 to 1.  (You collect 36. With no house advantage you should collect 37.
A two-number bet, called split bet, pays 17 to 1.
A three-number bet, called street bet, pays 11 to 1.
A four-number bet, called corner bet, pays 8 to 1.
A six-number bet, pays 5 to 1.
A bet on the outside dozen or column, pays 2 to 1.
A bet on the outside even money bets, pays 1 to 1.

Object Of The Game

To win at roulette the player needs to predict where the ball will land after each spin. This is by no means easy.  In fact, luck plays an important part in this game. Some players go with the winning numbers calling them 'hot' numbers and therefore likely to come up more times.  Others see which numbers did not come up for some time and bet on them believing that their turn is now due.  Some players bet on many numbers to increase their chances of winning at every spin, but this way the payout is considerably reduced.  Other methodical players use specific roulette systems or methods, money management systems, or both.


Texas Hold'em Poker: Rules & How To Play

Game Summary

Basically a form of poker in which each player is dealt two cards face down, called hole cards. The player may then use none, one, or both of his hole cards, in combination with five board cards or community cards dealt face up, to make the best possible five-card hand.

'Community Cards' are cards dealt face up in the middle of the table and their rankings are shared by all the players.

How To Play Texas Hold'em Poker

Play begins by dealing two cards in the Hole (face down) to each player. This is followed by a round of betting. Most hold'em games get the betting started with one or two 'Blind Bets' to the left of the dealer. These are forced bets which must be made before seeing one's cards. Check and raise are allowed.

Play proceeds clockwise from the blinds, with each player free to fold, call the blind bet, or raise. Usually the blinds are 'Live', meaning that they may raise themselves when the action gets back around to them.

Now three board cards are dealt face up in the middle of the table; this is called the Flop. A round of betting takes place, with action starting on the first blind, immediately to the dealers left. Another card is dealt face up called the Turn, followed by another round of betting, again beginning to the dealer's left.

Then the final card, the River, is dealt followed by the final round of betting. In a structured-limit game, the bets on the turn and river are usually double the size of those before and on the flop.

The game is usually played for high only, and each player makes the best five-card combination to compete for the pot. Players usually use both their hole cards to make their best hand, but this is not required. A player may even choose to 'Play the Board' and use no hole cards at all. Dead hits or identical five-card hands split the pot; the sixth and seventh cards are not used to break ties.

Hold'em High-Low Split

The game is played exactly like Texas Hold'em, except the best High hand splits the pot with the best Low hand. However, to win the Low half pot, the player must qualify; he must have a hand with an 8 highest card or better (lower), or the high hand wins the entire pot. Any hand qualifies for High.


Three-Card Poker: Rules & How To Play

Game Summary

This poker game is played with three cards per hand, but unlike regular poker where players compete against each other, all players at this game compete either against the dealer or against a posted payout schedule for specific hands.

Atlantis Casino Resort, a land-based casino in Reno, is the first property in northern Nevada to offer this new and innovative game and currently has a Three Card Poker table with a $3 minimum and $200 maximum.

Three Card Poker is a relatively new casino game and uses a 52-card deck. It was invented in 1994 by Derek Webb, the proprietor of Prime Table Games, and a successful poker player based in Great Britain. It is played on a table similar to that of blackjack. It is actually two games in one. The player may bet on either one, both, and with different amounts.

There are three betting marks in front of each player. Closest to the player is the betting mark labelled 'play', above it one labelled 'ante' and above the 'ante' one labelled 'pair plus'. These are the only bets allowed in three card poker.

To start, all the players make their bets. Players can either wager that their hand will be higher in rank than the dealer's hand ('ante' and 'play' wagers) or they can wager that their hand will have at least a pair or higher ('pair plus' wager). Each player and the dealer are then dealt three cards, giving each player in turn one card face down until all the players and the dealer have three face down cards.

The simplest bet to make is on the 'pair plus'. It does not matter whether the player's hand is better than the dealer when it comes to the payouts of the 'pair plus' wager. It is a completely independent bet and the payout is based only on the rank of the 3 card hand. If you have less than a pair, you lose the 'pair plus' wager. If you have a pair or higher, you win. The higher the rank, the greater the payout, as follows:

  • A pair: pays 1 to 1
  • A flush: pays 4 to 1
  • A Straight: pays 6 to 1
  • Three of a kind: pays 30 to 1
  • A Straight flush: pays 40 to 1

The above are the valid ranking hands in Three Card Poker in ascending order starting from the lowest.

The second bet available to the player is a bet on the 'ante', like in the Caribbean Stud poker. Here the player competes against the dealer's hand. The player places a bet, and after examining the cards, the player must decide on one of two options:

  1. Either place a bet on the 'play' mark equal to the 'ante' amount and continue the game, or
  2. Fold and withdraw from that round and forfeit the 'ante' wager. If the player played two bets and placed one also on the 'pair plus', that too is forfeited.

Once all the players made their decisions, the dealer will open his or her cards. The dealer's hand must contain a Queen or better to qualify and challenge the players hands, otherwise the dealer folds and only the 'ante' wagers are paid, at 1:1 irrespective of ranking. The 'play' bet is returned to the player.

If the dealer's hand qualifies with a Queen or better, then the players cards are opened and compared against the dealer's. If the dealer's hand is better than the player's hand, then the player loses both, the 'ante' and 'play' wager. If the player's hand is better than the dealer, then the dealer pays the player at 1 to 1 for both, the 'ante' and the 'play' wager. Additionally, on a good hand, the player may also win a bonus payment on the 'ante' wager, as follows:

  • For a straight, the bonus is paid at 1 to 1
  • For three of a kind, at 4 to 1, and
  • For a straight flush, at 5 to 1

The bonuses are awarded irrespective of the dealer's hand ranking, whether better or worse than the player's. If the dealer's hand is better than the player's hand, then the player loses both, the 'ante' and 'play' wager.

As an example, if a player places two bets of, say $10 each, one on the 'ante' and one on the 'pair plus'. Then the player, having good cards, follows up the 'ante' with a $10 on 'play'. The dealer opens his or her cards and just about qualifies with a Queen. The player has three of a kind.

In this case the player is paid a total of $360. $10 each for the 'ante' and 'play' wager, $40 bonus on the 'ante' for the three-of-a-kind hand, and $300 at 30:1 for the 'pair plus' wager.

House advantage
Pair plus: 2.3%
Ante + play: 1.5%