Here is an alphabetical list of games,
from Baccarat through to Three card Brag poker
Baccarat / Punto Banco: Rules &
How To Play
Played by James Bond 007 and numerous other film stars, both
on and off screen. This is a very quick game to play, with very high stakes being both won and lost.
Baccarat or Punto Banco is usually played in a separate casino area.
The playing table is about the size of a craps table with three casino dealers and up to 12 or 14 players. There are just two principal bets to make: banker or player - Banco or
Punto, plus the rarely used Standoff. Some casinos let the players deal the cards in turn and others have a casino dealer
to deal the cards. In online Baccarat the cards are dealt automatically by a virtual dealer.
Each player, including the player dealing, may bet on either Punto or Banco but it is customary for the dealer to
bet on Banco. Players may opt not to deal, passing the 'Shoe' to the next player. The shoe remains with
one player as long as the Bank wins. If Punto wins, the shoe passes on to the next player.
Two hands are dealt and you bet which one will win, or that they will tie. It is just like betting on Black
or Red at roulette, and the payoff is even money, 1:1 (except for the standoff, which pays 8-1 or 9-1). The only difference
between the Banco and Punto bet is a win on Banco will cost you 5% commission or tax levied by the casino - the in-built advantage.
The reason for taxing the Banco is because it has been established
that over an 8-deck cards play on average the Banco will win three to four hands more than the Punto.
Each hand consists of a minimum of two and a maximum of three cards.
The person dealing will put two cards, face down, tucked under the shoe, and give the player with the largest bet on Punto
the other two cards, face down. The Punto player then
looks at the cards and gives them back to the player who is dealing. Then the player who is dealing will turn over the
cards of both hands while one of the casino dealers will announce the results and the winner.
If either hand has a total of 8 or 9 (nine is the highest), then it is called a 'Natural' and no more cards
are dealt. If it is not a natural, then depending on the value of each hand the casino dealer may instruct the card
dealer to deal a third card. The decision when to deal a third card follows precise set rules used by all casinos.
Once dealing is completed, the hand with the highest count
wins. The paying casino dealers will collect the losing bets first and then pay the winning ones. The player who
actually deals the cards is not responsible for the payouts. He is just like any other player, playing against the casino.
Baccarat is played from a six-deck or an eight-deck shoe. All
face cards and 10s have no value. Cards less than 10 are counted at face value, Aces are worth 1. Suits don't
matter. Only single digit values are valid. Any count that reaches a double digit drops the left digit.
15 is counted as 5 and 25 is also counted as 5.
To start, the players bet either on Banco or Punto or Standoff. The card dealer gives two cards each; first
to the player and then the banker. The object of the game is to bet on the hand that you think will have the highest
A third card may be dealt to either or
both the player (Punto) and the bank (Banco) based on the following three-card-rules. It is not necessary to learn these
rules to play, they are compulsory decisions and therefore automatic. Only on rare occasions a mistake is made:
If either the player or the bank
have a total of 8 or 9 on the first two cards no further cards are drawn. The resulting hand is called a natural and
the hand is over.
the player's total is less than or equal to 5 the player's hand draws a third card.
If the player does not draw a third card, then the bank's hand stands
on 6 or more and takes a third card on a total of 5 or less. If the player does take a third card then the Bank's
third-card-rule below will determine if the bank takes a third card.
If the bank's total is 2 or less then bank draws a card, regardless of what the players third card is.
If the banks total is 3 then the bank
draws a third card unless the players third card was an 8.
If the banks total is 4 then the bank draws a third card unless the players third card was a 0, 1, 8, or 9.
If the banks total is 5 then the bank
draws a third card if the players third card was 4, 5, 6, or 7.
If the banks total is 6 then the bank draws a third card if the players third card was a 6 or 7.
If the banks total is 7 then the bank stands.
Banker (Banco) 1.17%
Player (Punto) 1.36%
Tie (Standoff) 14.12% at 8:1 payout
Blackjack: Rules &
How To Play
The object of blackjack is to accumulate cards with
point totals as close to 21 as possible without going over 21. Face cards (Jacks, Queens and Kings) are worth 10 points.
Aces are worth 1 or 11, whichever is preferable. Other cards are represented by their number.
If player and the House tie, it is a push and no one wins. Ace and 10 (Blackjack) on the first two cards dealt
is an automatic player win at 1.5 to 1, unless the house ties. A player may stand at any time.
To win you need to beat the dealer without busting. You bust when your cards total to more than 21 and you
lose automatically. The winner is whoever has closest to a total of 21. You reach 21 by adding up the values of
The blackjack table seats about 6 players.
Either six or eight decks of cards are used and are shuffled together by the dealer and placed in a card dispensing box called
Before receiving any cards, players
must place a wager. Then the players are dealt two cards face up. The dealer gets one face up, one face down.
Each player in turn either stays or takes more cards to try and get closer to 21 without busting. Players who do not
bust wait for the dealer's turn. When all the players are done, the dealer turns up the down card. By rule,
on counts of 17 or higher the dealer must stay; on counts of 16 or lower the dealer must draw.
If you make a total of 21 with the first two cards (a 10 or a face and an Ace), you win automatically. This
is called 'Blackjack'. If you have Blackjack, you will win one and one-half times your bet unless the dealer
also has Blackjack, in which case it is a Push or a Tie (or a Stand-off) and you get your bet back.
The remaining players with a higher count than the dealer win an amount equal to their bet. Players with a
lower count than the dealer lose their bet. If the dealer busts, all the remaining players win. There are other
betting options namely Insurance, Surrender, Double Down, Even Money and Split.
Insurance: side bet up to half the initial bet against
the dealer having a natural 21 - allowed only when the dealer's showing card is an Ace. If the dealer has a 10 face
down and makes a blackjack, insurance pays at 2-1 odds, but loses if the dealer does not.
Surrender: giving up your hand
and lose only half the bet.
Early Surrender: surrender allowed before the dealer checks for blackjack.
the dealer first checks to see if he has blackjack. If he does, surrender is not permitted.
Double Down: double your
initial bet following the initial two-card deal, but you can hit one card only. A good bet if the player is in a strong
Money: cashing in your bet immediately at a 1:1 payout ratio when you are dealt a natural blackjack and the dealer's
showing card is an Ace.
Split Hand: split the initial two-card hand into two and play them separately - allowed only when
the two first cards are of equal value. Use each card as the start to a separate hand and place a second bet equal to
Hand: A hand without an Ace, or with an Ace valued at 1 is said to be Hard in that it can only be given one value,
unlike a Soft Hand. (You can value an Ace 1 or 11 to suit you).
Soft Hand: A hand that contains an Ace counted as 11 is called a Soft hand.
Caribbean Stud Poker:
Rules & How To Play
A casino table game based on the
standard 5-card stud poker game played on a Blackjack-type table. Some casinos also offer a progressive jackpot paid
to high ranking hands. This table game is played with one deck of cards.
Here the player competes against the dealer's hand. Each player makes the opening bet called 'ante'.
Players then have the option to bet $1.00 to participate in the progressive jackpot. Players win all or part of the progressive
jackpot with a Royal Flush, Straight Flush, Four of a Kind, Full House or Flush.
Players place the opening bet 'ante'. Then the dealer deals in turn giving five cards each face down, including
himself except for the dealer's fifth card, which is face up. After examining the cards, the player must decide on one
of two options:
1. Either place a bet on the 'play'
mark equal to the 'ante' amount and continue the game, or
2. Fold and withdraw from that round and forfeit
the 'ante' wager.
Once all the players made
their decisions, the dealer will open his or her cards. The dealer's hand must contain an Ace-King or better to qualify
and challenge the players hands, otherwise the dealer folds and only the 'ante' wagers are paid, at 1:1 irrespective
of ranking. The 'play' bet is returned to the player.
If the dealer's hand qualifies with an Ace-King or better, then the players cards are opened and compared against
the dealer's. If the dealer's hand is better than the player's hand, then the player loses both, the 'ante'
and 'play' wager.
If the player's hand
is better than the dealer's, then the dealer pays the player for both wagers; the 'ante' and the 'play'.
For the 'ante' the payoff is fixed at 1:1 irrespective of the hand ranking. For the 'play' wager the payoffs
vary according to the ranking of each player's hand.
payoffs may differ between casinos but basically they are as follows:
A Pair - Even Money
Pairs - 2 to 1
of A Kind - 3 to 1
- 4 to 1
Flush - 6
Full House - 8
Four of A Kind -
20 to 1
- 50 to 1
- 100 to 1
Dice / Craps: Rules & How To Play
Craps is one of the most exciting casino games.
It is common to hear yelling and shouting at a craps table. It is played on a purpose-built table and two dice are used. The
dice are made after very strict standards and are routinely inspected for any damage. As a matter of course, the dice are
replaced with new ones after about eight hours of use, and casinos have implemented rules in the way a player handles them.
The player must handle the dice with one hand only when
throwing and the dice must hit the walls on the opposite end of the table. In the event that one or both dice are thrown off
the table, they must be inspected (usually by the stickman) before putting them back into play.
The craps table can accommodate up to about 20 players,
who each get a round of throws or at 'shooting' the dice. If you don't want to throw the dice, you can bet on the thrower.
Several types of bets can be made on the table action. The casino crew consist of a stickman, boxman and two dealers.
The first roll of the dice in a betting round is called
the Come Out roll - a new game in Craps begins with the Come Out roll. A Come Out roll can be made only when the previous
shooter fails to make a winning roll, that is, fails to make the Point or seven out.
A new game then begins with a new shooter. If the current
shooter does make his Point, the dice are returned to him and he then begins the new Come Out roll. This is a continuation
of that shooter's roll, although technically, the Come Out roll identifies a new game about to begin.
When the shooter fails to make his or her Point, the
dice are then offered to the next player for a new Come Out roll and the game continues in the same manner. The new shooter
will be the person directly next to the left of the previous shooter - so the game moves in a clockwise fashion around the
The dice are rolled across the craps table layout. The
layout is divided into three areas - two side areas separated by a center one. Each side area is the mirror reflection of
the other and contains the following: Pass and Don't Pass line bets, Come and Don't Come bets, Odds bet, Place bets and Field
bets. The center area is shared by both side areas and contains the Proposition bets.
Pass bets win when the come out roll is 7 or 11, while
pass bets lose when the come out roll is 2, 3, or 12. Don't bets lose when the come out roll is 7 or 11, and don't bets win
when the come out roll is 2 or 3. Don't bets tie when the come out roll is 12 (2 in some casinos; the 'Bar' roll on the layout
indicates which roll is treated as a tie).
Various Bets You Can Make
Pass Line Bet - You win if the first roll is a
natural (7, 11) and lose if it is craps (2, 3, 12). If a point is rolled (4, 5, 6, 8, 9, 10) it must be repeated before a
7 is thrown in order to win. If 7 is rolled before the point you lose.
Odds on Pass Line Bet - After a point is rolled
you can make this additional bet by taking odds. There are different payoffs for each point. A point of 4 or 10 will pay you
2:1; 5 or 9 pays 3:2; 6 or 8 pays 6:5. You only win if the point is rolled again before a 7.
Come Bet - It has the same rules as the Pass Line
bet. The difference consists in the fact you can make this bet only after the point on the pass line has been determined.
After you place your bet the first dice roll will set the come point. You win if it is a natural (7, 11) and lose if it is
craps (2, 3, 12). Other rolls will make you a winner if the come point is repeated before a 7 is rolled. If a 7 is rolled
first you lose.
Odds on Come Bet - Exactly the same thing as the
Odds on Pass Line bet except you take odds on the Come bet not the Pass Line bet.
Don't Pass Line Bet - This is the reversed Pass
Line bet. If the first roll of a dice is a natural (7, 11) you lose and if it is a 2 or a 3 you win. A dice roll of 12 means
you have a tie or push with the casino. If the roll is a point (4, 5, 6, 8, 9, 10) a 7 must come out before that point is
repeated to make you a winner. If the point is rolled again before the 7 you lose.
Don't Come Bet - The reversed Come Bet. After the
come point has been established you win if it is a 2 or 3 and lose for 7 or 11. 12 is a tie and other dice rolls will make
you win only if a 7 appears before them on the following throws.
Place Bets - This bet works only after the point
has been determined. You can bet on a dice roll of 4, 5, 6, 8, 9 and 10. You win if the number you placed your bet on is rolled
before a 7. Otherwise you lose. The Place Bets payoffs are different depending on the number you bet on. 4 or 10 will pay
9:5; 5 or 9 pays 7:5, and 6 or 8 pays 7:6. You can cancel this bet anytime you want to.
Field Bets - These bets are for one dice roll only.
If a 2, 3, 4, 9, 10, 11, 12 is rolled you win. A 5, 6, 7 and 8 make you lose. Field Bets have the following different payoffs:
2 pays double (2:1) while 12 pays 3:1. Other winning dice rolls pays even (1:1).
Big Six, Big Eight Bets - Placed at any roll of
dice these bets win if a 6 or 8 comes out before a 7 is rolled. Big Six and Big Eight are even bets and are paid at 1:1.
Proposition Bets - These bets can be made at any
time and, except for the hardways, they are all one roll bets:
Any Craps: Wins if a 2, 3 or 12 is thrown. Payoff
Any Seven: Wins if a 7 is rolled. Payoff 5:1
Eleven: Wins if a 11 is thrown. Payoff 16:1
Ace Duece: Wins if a 3 is rolled. Payoff 16:1
Aces or Boxcars: Wins if a 2 or 12 is thrown.
Horn Bet: it acts as the bets on 2, 3, 11 and
12 all at once. Wins if one of these numbers is rolled. Payoff is determined according to the number rolled. The other three
bets are lost.
Hardways: The bet on a hardway number wins if
it's thrown hard (sum of pairs: 1-1, 3-3, 4-4...) before it's rolled easy and a 7 is thrown. Payoffs: Hard 4 and 10, 8:1;
Hard 6 and 8, 10:1
2 - 17%
Poker Dice International: Rules & How
Poker Dice International is a casino bankers game. Combining elements of both
craps and poker. Where five six sided dice are used to make poker hands. With different odds being paid on different results
A player (with all bets wagered) will roll all
five dice simultaneously, hitting the backboard to validate a fair roll. The five upward facing sides of the dice will be
used to decide the outcome of the throw. ie; five sixes facing upwards will be the resulting outcome of the throw. All five
upward facing sides must be used to determine the result (none may be omitted to provide a lower result). Any ambiguity or
cooked dice (not lying individually flat with only one directly upwards facing side) will result in a no roll, with no placed
wagers being paid or taken.
The thrown result will fall into one of the following
of fours or lower
||3 to 2
of fives or sixes
||2 to 1
||3 to 2
of a kind
||2 to 1
||8 to 1
||10 to 1
||17 to 1
||100 to 1
Only the winning result will be paid at the odds displayed. All other
bets (except a Pair of 4's or lower) above or below the result will be neither taken nor paid, by the banker and now may be
removed, changed or left unaltered by the player. For example, with a result of five, sixes rolled, all bets wagered on this
result will be paid one hundred units for every unit wagered. All other wagers placed on a pair of 5's or 6's; two pairs;
three of a kind; full house; straight and four of a kind will be left untaken and unpaid.
However if a result of a pair of 4's or lower is rolled, then all wagered bets on; a pair of
5's or 6's or any higher combination will all lose and be taken by the game banker. The pair of 4's or lower result
is akin to a crap out result as used in craps/dice and effectively provides the house edge for the game banker. Players may
however bet upon the result of a pair of 4's or lower, which when winning will be paid three units for every two wagered.
However this is a one roll only wager and if the exact result is not produced, then the wager is taken by the game banker.
When the player rolling the dice rolls a result of, a pair of 4's or lower and when
all wagers have been settled, the dice are passed to the next player, who will continue to roll the dice, until a result of
a pair of 4's or lower is rolled. This process of passing the dice continues repeatedly, giving all players the option
of rolling the dice or declining and passing the dice to the next player.
The five dice may be rolled from the players hand, a cup, an automatic dice tumbler or by a bird
2.3% to 29.3%, overall % of 8.49%
Roulette: Rules & How To Play
Roulette was first played in France back in the 17th
century. It is now one of the most popular European gambling games and Monte Carlo in Monaco is a well known and famous casino
center for playing roulette.
Players, usually up to eight, play against the
house represented by the croupier also called the dealer, who spins the roulette wheel and handles the wagers and payouts.
The wheel has 37 slots - representing 36 numbers and one zero. In the USA, most roulette wheels have two zeros and therefore
Each player plays in different coloured chips
so their bets don't get mixed up. At the end of play, if you won, you exchange back the coloured chips with cash chips. These
are special chips with the value amount imprinted on them. There are several denominations in various colours, which
your dealer will explain to you.
To play roulette, you place your bet or bets on numbers
(any number including the zero) in the table layout or on the outside, and when everybody at the table had a chance to place
their bets, the croupier starts the spin and launches the ball. Just a few moments before the ball is about to drop
over the slots, the croupier says 'no more bets'. From that moment no one is allowed to place - or change - their bets
until the ball drops on a slot. Only after the croupier places the dolly on the winning number on the roulette table
and clears all the losing bets you can then start placing your new bets while the croupier pays the winners. The winners
are those bets that are on or around the number that comes up. Also the bets on the outside of the layout win if the winning
number is represented.
The House Advantage
On a single zero roulette table the house advantage
is 2.7%. On a double zero roulette table it is 5.26% (7.9% on the five-number bet, 0-00-1-2-3). The house advantage
is gained by paying the winners a chip or two (or a proportion of it) less than what it should have been if there was no advantage.
The 'En Prison' Rule
A roulette rule applied to even-money bets only,
and by some casinos (not all). When the outcome is zero, some casinos will allow the player to either take back half his/her
bet or leave the bet (en prison = in prison) for another roulette spin. In the second case, if the following spin the outcome
is again zero, then the whole bet is lost.
The 'La Partage' Rule
The la partage roulette rule is similar to the
en prison rule, only in this case the player loses half the bet and does not have the option of leaving the bet en prison
for another spin. This refers to the 'outside' even-money bets Red/Black, High/Low, Odd/Even and applies when the outcome
is zero. Both the La Partage and the En Prison roulette rules essentially cut the casino edge on the 'even-money bets' in
half. So a bet on Red on a single-zero roulette table with the la partage rule or the en prison rule has a 1.35% house
edge and one on a double-zero roulette table has a house edge of 2.63%.
A bet on one number only, called a straight-up
bet, pays 35 to 1. (You collect 36. With no house advantage you should collect 37.
A two-number bet, called split
bet, pays 17 to 1.
A three-number bet, called street bet, pays 11 to 1.
A four-number bet, called corner bet, pays
8 to 1.
A six-number bet, pays 5 to 1.
A bet on the outside dozen or column, pays 2 to 1.
A bet on the outside
even money bets, pays 1 to 1.
Object Of The Game
To win at roulette the player needs to predict
where the ball will land after each spin. This is by no means easy. In fact, luck plays an important part in this game.
Some players go with the winning numbers calling them 'hot' numbers and therefore likely to come up more times. Others
see which numbers did not come up for some time and bet on them believing that their turn is now due. Some players bet
on many numbers to increase their chances of winning at every spin, but this way the payout is considerably reduced. Other
methodical players use specific roulette systems or methods, money management systems, or both.
Poker: Rules & How To Play
a form of poker in which each player is dealt two cards face down, called hole cards. The player may then use none, one, or
both of his hole cards, in combination with five board cards or community cards dealt face up, to make the best possible five-card
'Community Cards' are cards dealt face
up in the middle of the table and their rankings are shared by all the players.
How To Play Texas Hold'em
Play begins by dealing two cards
in the Hole (face down) to each player. This is followed by a round of betting. Most hold'em games get the betting started
with one or two 'Blind Bets' to the left of the dealer. These are forced bets which must be made before seeing one's
cards. Check and raise are allowed.
clockwise from the blinds, with each player free to fold, call the blind bet, or raise. Usually the blinds are 'Live',
meaning that they may raise themselves when the action gets back around to them.
Now three board cards are dealt face up in the middle of the table; this is called the Flop. A round of betting takes
place, with action starting on the first blind, immediately to the dealers left. Another card is dealt face up called the
Turn, followed by another round of betting, again beginning to the dealer's left.
Then the final card, the River, is dealt followed by the final round of betting. In a structured-limit game, the
bets on the turn and river are usually double the size of those before and on the flop.
The game is usually played for high only, and each player makes the best five-card combination to compete for the
pot. Players usually use both their hole cards to make their best hand, but this is not required. A player may even choose
to 'Play the Board' and use no hole cards at all. Dead hits or identical five-card hands split the pot; the sixth
and seventh cards are not used to break ties.
The game is played
exactly like Texas Hold'em, except the best High hand splits the pot with the best Low hand. However, to win the Low half
pot, the player must qualify; he must have a hand with an 8 highest card or better (lower), or the high hand wins the entire
pot. Any hand qualifies for High.
Three-Card Poker: Rules & How To Play
This poker game is played with three cards per hand,
but unlike regular poker where players compete against each other, all players at this game compete either against the dealer
or against a posted payout schedule for specific hands.
Atlantis Casino Resort, a land-based casino in Reno,
is the first property in northern Nevada to offer this new and innovative game and currently has a Three Card Poker table
with a $3 minimum and $200 maximum.
Three Card Poker is a relatively new casino game and
uses a 52-card deck. It was invented in 1994 by Derek Webb, the proprietor of Prime Table Games, and a successful poker player
based in Great Britain. It is played on a table similar to that of blackjack. It is actually two games in one. The player
may bet on either one, both, and with different amounts.
There are three betting marks in front of each player.
Closest to the player is the betting mark labelled 'play', above it one labelled 'ante' and above the 'ante' one labelled
'pair plus'. These are the only bets allowed in three card poker.
To start, all the players make their bets. Players can
either wager that their hand will be higher in rank than the dealer's hand ('ante' and 'play' wagers) or they can wager that
their hand will have at least a pair or higher ('pair plus' wager). Each player and the dealer are then dealt three cards,
giving each player in turn one card face down until all the players and the dealer have three face down cards.
The simplest bet to make is on the 'pair plus'. It does
not matter whether the player's hand is better than the dealer when it comes to the payouts of the 'pair plus' wager. It is
a completely independent bet and the payout is based only on the rank of the 3 card hand. If you have less than a pair, you
lose the 'pair plus' wager. If you have a pair or higher, you win. The higher the rank, the greater the payout, as follows:
The above are the valid ranking hands in Three Card Poker
in ascending order starting from the lowest.
The second bet available to the player is a bet on the
'ante', like in the Caribbean Stud poker. Here the player competes against the dealer's hand. The player places a bet, and
after examining the cards, the player must decide on one of two options:
Either place a bet on the 'play' mark equal to the
'ante' amount and continue the game, or
Fold and withdraw from that round and forfeit the 'ante'
wager. If the player played two bets and placed one also on the 'pair plus', that too is forfeited.
Once all the players made their decisions, the dealer
will open his or her cards. The dealer's hand must contain a Queen or better to qualify and challenge the players hands, otherwise
the dealer folds and only the 'ante' wagers are paid, at 1:1 irrespective of ranking. The 'play' bet is returned to the player.
If the dealer's hand qualifies with a Queen or better,
then the players cards are opened and compared against the dealer's. If the dealer's hand is better than the player's hand,
then the player loses both, the 'ante' and 'play' wager. If the player's hand is better than the dealer, then the dealer pays
the player at 1 to 1 for both, the 'ante' and the 'play' wager. Additionally, on a good hand, the player may also win a bonus
payment on the 'ante' wager, as follows:
For a straight, the bonus is paid at 1 to 1
For three of a kind, at 4 to 1, and
For a straight flush, at 5 to 1
The bonuses are awarded irrespective of the dealer's
hand ranking, whether better or worse than the player's. If the dealer's hand is better than the player's hand, then the player
loses both, the 'ante' and 'play' wager.
As an example, if a player places two bets of, say $10
each, one on the 'ante' and one on the 'pair plus'. Then the player, having good cards, follows up the 'ante' with a $10 on
'play'. The dealer opens his or her cards and just about qualifies with a Queen. The player has three of a kind.
In this case the player is paid a total of $360. $10
each for the 'ante' and 'play' wager, $40 bonus on the 'ante' for the three-of-a-kind hand, and $300 at 30:1 for the 'pair
Pair plus: 2.3%
Ante + play: 1.5%